Sunday, April 19, 2009

Game Development as a Learning Process

On the Media has a great piece on DIY game development.

Anyone want to go in with me on a new experimental high school completely based on students as game developers?

3 comments:

  1. Let's see what they might need to do. Content - Create a structured narrative that is not necessarily linear (English), establish rules, create puzzles or obstacles that require logic and reasoning to solve (Math), have an appealing look (Art), represent a physical world (Science), have a setting in time and space (Social Studies). Yeah, I think we can get that going.

    Skills- team collaboration, use of contemporary technology and tools, troubleshooting/problem solving.

    I'm sure there's more, but this is what I've got just off the top of my head. Sounds good, let's go.

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  2. yeah, but only if I can stay in Seattle:) I'm working on a program based on creating horror movies, so I don't think it is a big conceptual link to game design.

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