Sunday, April 19, 2009

Game School

Have already received a couple comments and a few emails about my last post. Hmm... could we be on to something here?

More than one reader is taking me seriously about the experimental game developer high school (now all we need is a millionaire and a building... [cough] Mr. Gates?):
Let's see what they might need to do. Content - Create a structured narrative that is not necessarily linear (English), establish rules, create puzzles or obstacles that require logic and reasoning to solve (Math), have an appealing look (Art), represent a physical world (Science), have a setting in time and space (Social Studies). Yeah, I think we can get that going.

Skills- team collaboration, use of contemporary technology and tools, troubleshooting/problem solving.

I'm sure there's more, but this is what I've got just off the top of my head. Sounds good, let's go.


  1. Your post was very timely. I just finished reading What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee and How Computer Games Help Children Learn by David Williamson Shaffer.

    If you haven't read them, I highly suggest both of them. It will make you really reconsider how schools should function to get students engaged and actively learning.

  2. It's about to happen. Read more about Quest to Learn, the new games-based learning high school opening this fall at


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