Let's see what they might need to do. Content - Create a structured narrative that is not necessarily linear (English), establish rules, create puzzles or obstacles that require logic and reasoning to solve (Math), have an appealing look (Art), represent a physical world (Science), have a setting in time and space (Social Studies). Yeah, I think we can get that going.
Skills- team collaboration, use of contemporary technology and tools, troubleshooting/problem solving.
I'm sure there's more, but this is what I've got just off the top of my head. Sounds good, let's go.
yeah, but only if I can stay in Seattle:) I'm working on a program based on creating horror movies, so I don't think it is a big conceptual link to game design.
Let's see what they might need to do. Content - Create a structured narrative that is not necessarily linear (English), establish rules, create puzzles or obstacles that require logic and reasoning to solve (Math), have an appealing look (Art), represent a physical world (Science), have a setting in time and space (Social Studies). Yeah, I think we can get that going.
ReplyDeleteSkills- team collaboration, use of contemporary technology and tools, troubleshooting/problem solving.
I'm sure there's more, but this is what I've got just off the top of my head. Sounds good, let's go.
yeah, but only if I can stay in Seattle:) I'm working on a program based on creating horror movies, so I don't think it is a big conceptual link to game design.
ReplyDeleteWhere do I sign up? What a great idea
ReplyDelete